-The PC can consume a number of drinks equal to double their constitution modifier without penalty. After those drinks they will be sufficiently tipsy and loose. You can choose to stop here.
-At the end of each additional drink, the player must succeed on a constitution saving throw with a DC starting at 11, and increasing by 1 for each drink thereafter.
-The DM will determine when to make saves based on how the player describes the PC’s drinking habits.
-If you pass the constitution saving throw your PC may keep drinking and/or functioning as a drunk PC.
-If you fail a constitution saving throw, your PC passes out where they are and takes a long rest.
-If the player rolls a nat 1 on any constitution saving throw, not only does the PC pass out but the player must make another constitution saving throw, DC 11, to determine if they vomit before passing out.
-The PC in both situations can be woken up with a jarring action such as a slap or cold water, however they will have 1 point of exhaustion.
-Upon completing a long rest, You must make one final constitution saving throw to determine if you are hungover. The DC of this save is the same as the DC you failed to pass the night before. If you fail the last save the PC takes 1 point of exhaustion for half the day.